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Electronic Imaging & the Visual Arts. Eva 2004
Florence
Vito CAPPELLINI, James HEMSLEY (editors)
2004, 336 pagine, formato 17x24 cm, 27.00
ISBN 88-371-1479-6
Collana: "Atti dei Congressi"
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Index: MINERVA Coordination Strategies and Impact.
A new project on Cultural Heritage by C.N.R. The European Library: from Project to
Service. DIS (Digital Image System) Technology and its Applications to Digital Archives
(II). Semantic Web and Ontologies at the Institute and Museum of the History of Science of
Florence. New Job Opportunities: Information Technology at Cultures Service. MINERVA
Ministerial Network for Valorising Activities in Digitisation. BRICKS: The European
Digital Library. Excellence on Intelligent ICT Applications, To Cultural Heritage. Digital
Capture of Archive, Objects and Paintings for Research and Conservation. From Cultural
Learning Objects to Virtual Learning Environments for Cultural Heritage Education: The
Importance of Using Standards. The DHX Project Globally Shared Cultural Heritage.
Exploring Co-operation Opportunities European & Indian in ICT with Enterprises,
R&D and Academia. Handle with care - The Memoria project and the re-use of
information. Smart Exposition Rooms: the Ambient Intelligence View. MEDINA (Mediterranean
by Internet Access): an EU Funded Project for The Video-Enabled Museum. Building Online
Research Galleries to Enable Access to and Interpretation of Large Collections of
Photographs. Virtual Archaeology beyond scientific reconstruction: the role of education
and communication. The "Pompei Insula del Centenario (IX 8) Project"
experience". Optimal Image Generation for Art Databases. Beneath the Surface: New
Technologies Reveal the Artist at Work (Case Studies in Diagnostics and Integration). The
Use of Wireless Technology for Cultural Heritage. A Real-Time Viewing System of Oil
Painting from Arbitrary Direction. A Visualization Tool for Comparing Paintings and their
Underdrawings. Interactive Immersive Graphics for Promoting Cultural Heritage. DIG-IN - An
Experiment to Build a Multi-User Scalable, Online Gaming Experience for Painting Capture
from Photos of Pottery. Robust Color Image Retrieval of Artworks for the WWW. Multimedia
Shows as a Way to Cultural Heritage Renovation and Preservation. Wireless communication in
monument conservation. New Visual Technologies for the Performing Arts: Virtual Set for
Opera, Visual Classical Concert, Painting of Historical Buildings. Online access to
cultural and educational resources for disabled people: an international challenge. Global
Art on Demand Initiative. Acquaintance, Safeguard and Valorization of Smaller Libraries
Bibliographical Patrimony. A Project Model. Virtual Reality Metaphor for Data Handling and
Retrieval in Conservation of Cultural Assets. VIA The V&A Information
Architecture. CULTUREBASE.NET - The International Artist Database. Museums and Cultural
Heritage BroadVisibility. Evaluation of Cultural Web Sites: a MILE-basedcomparative
analysis. Karabournaki-Recording the Past: the Digitization of an Archaeological Site.
Creating 3D Digital Archive of Byzantine Ruinsin Turkey. Architectural Surveying
From a point-cloud to a 3D model, benefits of using theoretical models stemming from the
history of representation. Electronic Documentation Tool for Archaeology: An Automated
System for Fragments of Ceramics. 3D Reconstructions of Prehistoric Sites Taphona Analysis
of Grave 7,Grotta del Romito (Papasidero Cosenza). Digital Three-dimensional Modeling of
Heritage by Frequency-modulated Laser Radar: the Case of Donatellos David.
Opportunities for Digital Asset . The JPEG 2000: testing results about the new digital
image compression Standard. A Robust Watermarking Method Supported by an Image
Registration Mechanism for Securing Digital Image Libraries. Visual Quality of 3D Models
for Watermarking Technology Improvements. Aesthetics-Driven Mobile Product Design as an
Educational Vehicle. The Royal Collection e-Gallery. Reasoning with Time in Large
Databases: the Rembrandt case. Medieval Chartes and Modern Networks Reading Web pages to
visually impaired people. NUMERO: Organization of a Digital Satirical Journal for
Different Communities. The Immersive Experience of Osmose and Ephemere: An Audience Study.
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